Hobbit New Video: How Shooting in 3D Affects Every Department
The Hobbit fourth production diary video is out and goes more in-depth into shooting technicalities.
After this 10 minute video you should have a pretty good idea of what shooting an epic story means in terms of equipment (They have 48 RED Epic cameras!) and if you are not too much versed into technic, this is actually the perfect video to watch to understand how a camera choice impacts a whole production.
Because 3D means shooting at 48 frames per second (versus 24 frames per second for a traditional movie), and the human eye perceives 60 frames per second, and because The Hobbit is shot on 5k, the image is very sharp and can be unforgiving. Consequently, the art department, the hair and make-up departments and the costume department all have to adjust their way of thinking their work so everything would normal.
Having a better camera isn’t enough to have a better image and can prove tricky if the rest of the production doesn’t follow. If you’re shooting in 3D, wigs, skin tones, and specific clothes can no longer be used as they would distract the audience or simply look terrible. This is why budgets get heavier by the minute when you go for 3D. (or 5k)
Equally interesting is the chapter about the concept art department that decided to adapt their working habit to create 3D concept art and help Jackson have a better vision of The Hobbit‘s world. To do so, two artists drew the same frame, one in blue, one in red, and Jackson would later look at them wearing the good old red and blue 3D glasses. If you happen to have 3D glasses at home you can actually test it on the first picture above.
Like the previous videos from The Hobbit, it feels like Jackson’s set is a very stimulating and creative place to be working on and around.