Creating Harry Potter’s Sound
Budgets are not the only thing that distinguish “blockbusters” from “indie movie”, the attention put on sounds is another big element too.
Granted, you need to have money to obtain a five stars sound quality, but independent movies rarely needs to fake dragon screams, subway crashes or explosions, meaning the sound budget doesn’t need to be as elevated. Alas, sound is often a forgotten subject, until it’s too late or “we’ve ran out of money”, but as if we’ve seen before with bigger productions, it is also key to create a movie’s texture and a rounded universe.
Until I started doing movies I -very naively- thought that what I heard was correlated to what I saw. I couldn’t have been more wrong.
In the seven minute video below, you will get to discover the latitude the sound teams had to create the Potter universe and keep continuity from one movie to the other all the while bringing fresh sounds. The video is not so much about how to create sound than about why it matters to create sound and how it impacts the audience.
An interesting point is that while working on the movie’s 3D version, they realized they had to turn all the sounds volume related to actions taking place on the side of the frame up a few decibel because they didn’t have as much impact as on the movie’s 2D version.
Sound does much for the eyes.
- Sounds of Aronofsky: A Video to Listen Closer to
- The Sound and Music of The Girl With The Dragon Tattoo
- Francis Ford Coppola Talks About the Importance of Sound
- The Sound of Skyfall